“The room tones are the only ones I've used that don't fight the dialogue. Three seasons of television and I still reach for the same folder.”
M. Aldridge · dialogue editor
Spring sale — 20% off the impulse response range until the end of the month. See the rooms
Independent sound design studio · since 2016
We record, design and package sound libraries for composers, game studios and film editors. A deliberately small catalogue: every release is played, edited and documented by two people, not assembled from a bulk dump. Instant download, perpetual licence, free updates.
Everything here was recorded in the last eighteen months and is still being maintained.
Four steps, no accounts, no subscription.
Prices include VAT where it applies. Bundles are formed automatically when you buy a full category.
Card, PayPal or bank transfer. The licence is perpetual — nothing expires and there is no renewal.
Links appear immediately and stay available in your order email. Large libraries are split into parts.
When a library is re-edited or the metadata changes, the new version is free. We email when a title moves.
“The room tones are the only ones I've used that don't fight the dialogue. Three seasons of television and I still reach for the same folder.”
M. Aldridge · dialogue editor
“Six velocity variants on every impact is the difference between a game that sounds designed and one that sounds looped.”
K. Oyelaran · audio lead, independent studio
“Metadata that matches the UCS. I unzipped it and started working. That almost never happens.”
R. Vestergaard · supervising sound editor